Game Design

dc.contributor.authorMuhammad Shahzad
dc.date.accessioned2025-08-22T05:34:46Z
dc.date.available2025-08-22T05:34:46Z
dc.date.issued2019
dc.description.abstractGame design is the art of applying design and aesthetics to create a game for entertainment or for educational, exercise, or experimental purposes. Increasingly, elements and principles of game design are also applied to other interactions, particularly virtual ones. The theme of this game is based on fighting. In this game there will be a sequel and comparison of fights from Tipu sultan Era where if one King wanted to enhance his kingdom, he had to conquer other King’s army with limited weapons and more man power till now where one country can easily conquer other country because of plenty of resources (weapons and trained armies). In this game there will be a Hero with no army and with only one weapon (Knife) to survive. There will be 8-10 stages in game where it will be shown how a single person starts his journey of fighting with single knife and no army to trained army and updated gadgets. The game will be started with first stage where Hero has to reach destination by killing his enemies and removing his hurdles single handedly. Level will be completed when Hero reaches his destination. By completing his first stage his energy will be increased, his army starts to build and he will get updated weapon. Like this by completing every level he can increase his army and can have more updated weapons. In the end the Hero will be fully equipped with trained army and special gadgets which shows modern era of fighting. Starting with single knife and no army to trained army (SSG commandos, snipers etc.) and special weapons (hand granites, rocket launchers, machine guns, tankers etc.) shows the war differences between Tipu sultan era and modern era.
dc.identifier.urihttps://escholar.umt.edu.pk/handle/123456789/5070
dc.language.isoen_US
dc.publisherUMT.lahore
dc.titleGame Design
dc.typeThesis
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