Game Design
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Date
2019
Authors
Journal Title
Journal ISSN
Volume Title
Publisher
UMT.lahore
Abstract
Game design is the art of applying design and aesthetics to create a game for entertainment or
for educational, exercise, or experimental purposes. Increasingly, elements and principles of game
design are also applied to other interactions, particularly virtual ones.
The theme of this game is based on fighting. In this game there will be a sequel and comparison
of fights from Tipu sultan Era where if one King wanted to enhance his kingdom, he had to conquer
other King’s army with limited weapons and more man power till now where one country can easily
conquer other country because of plenty of resources (weapons and trained armies). In this game there
will be a Hero with no army and with only one weapon (Knife) to survive. There will be 8-10 stages in
game where it will be shown how a single person starts his journey of fighting with single knife and no
army to trained army and updated gadgets. The game will be started with first stage where Hero has to
reach destination by killing his enemies and removing his hurdles single handedly. Level will be
completed when Hero reaches his destination. By completing his first stage his energy will be
increased, his army starts to build and he will get updated weapon. Like this by completing every level
he can increase his army and can have more updated weapons. In the end the Hero will be fully
equipped with trained army and special gadgets which shows modern era of fighting. Starting with
single knife and no army to trained army (SSG commandos, snipers etc.) and special weapons (hand
granites, rocket launchers, machine guns, tankers etc.) shows the war differences between Tipu sultan
era and modern era.