2021

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    “ONLINE GALLERY OF MODERN ARTS” Exploring new way in modern arts
    (UMT.lahore, 2021) ABDULLAH AHMAD
    Today we live in a world of ever improving technology and the number of digital artists who take inspiration from legendary and world’s famous artists. But the coming era is an era of digital arts. There’s a middle ground where it is a fusion of traditional arts with the modern day techniques and tools. It’s source of inspiration is everywhere and its demand is increasing everyday. It doesn’t require years of practice and mastery but the results are astonishing. Between a million dollar artwork and cheap prints, there’s a medium which has a quality of a million dollar art piece and the price of a cheap art print.
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    منزل
    (UMT.lahore, 2021) Syed Umair Tariq
    This paper is an investigative study of the different aspects of the specific mention to dramatics affecting on the different aspects of the human social and individual life by the pressure and specifications in world of advancement respectively the specific theme that is mentioned in the study is hard work. Here we will discuss the observations taken and the analysis of the study of video-graphy by the different research aspect mentioned. Objectives of the study are to observe that doing Hard-work can make you to achieve our goals. Unique styles of advertisement, video editing is affecting the market and how the life of a person can change by working hard in his life. Research method mentioned the methodology of random observations has been taken and considered as the average an authenticated result to concluded while analyzing the study the mentioned theme moral is affective due to that is to console the overview of the study results can't be compiled completely by the selective observations on the selective scenarios but they can be executed by the selected strategies to accomplish the study on the nature of theme project.
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    Eco-Floral Hair Oil Campaign
    (UMT.lahore, 2021-09) Fajar Abbas
    I'm providing Hair oil online services by website or Instagram. I will provide to my customers high quality packaging with affordable prices. These eco-friendly packaging are just perfect for not harming the environment. My aim of this project is to provide a brand of oil which is beneficial to everyone. Therefore, we offer a high quality of oil but not just any oil its total on the bases of four flowers. We want our customers to experience high quality of oil that will make all their hair problem go away. I will provide to my customer’s high quality packaging with traditional look. It exhibits benefit segmentation as it provides quality and exclusive design and occasional presents as it targets main women of all age group and even men can use it.
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    “A lesson to remember”
    (UMT.lahore, 2021-09) Mariyam Saleem
    This is a moral story. For the age group of 10-17 years old. This story is about friendship of two friends who lives in the village of arang kel Kashmir, Pakistan. Besides learning, this story will give you pleasure while reading, with the beautiful and mesmerizing views of arang kel. This story will give us very meaningful and influential lesson to learn. There are also illustrations to keep the story alive and these way children can relate the story much better. Children love to read storybooks because of amazing and fascinating stories and illustrations. Children are more attracted towards illustrations than story. They understand story by seeing illustrations. And this is the phase of their life when they are learning about their surrounding and their good and bad aspects of their society and people. The lesson we learn through these story books and illustration we see with story remains with us throughout our life and it stick to our childhood memories. This story is designed and illustrated with keep these aspects in mind. This is a Pakistani story with illustration of Pakistan’s beautiful places. Children reading this moral storybook will come to know about their own country story with their country’s beautiful places. This illustration composed manually as well as on Photoshop according to the story. This story belongs to Pakistan for every respect. One of the reasons to use Pakistan’s location is to promote tourism and to make coming generation aware of breathtaking and strikingly beautiful locations of Pakistan.
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    “KHEL KHEL MAI SEEKHY پ ب ا“
    (UMT.lahore, 2021-10) HAMNA ASIF
    The study is pointed toward creating a Pop-Up book as to analyze the improvement of it as a media in the instructing of tuning in for the kindergarten studies. The proposition examines the improvement of the Pop-Up book for the teaching of learning. Since the purpose of this study is to develop a product used for the teaching process, this research is classified into Research and Development (R&D). There were eight steps taken in this research. There were eight stages taken in this examination. They were conducting a need analysis, writing the course grid, designing, producing, assessing, revising, implementing, and evaluating and revising the media, and producing the final media. The result of the examination is a Pop-Up book with the sound for the instructing of paying attention to kindergarten primary school understudies. It implies that the Pop-Up book was awesome and doable to use as media to teaching of learning. It took so many days to make a rhyme for a single word. And to make sure that it would be easy for them to learn and understand the concept. It is upheld by the perception and meeting result after the execution. The information demonstrates that the Pop-Up book is successful media in making the students attention' capacity to focus longer, giving steady redundancy, giving the active work and assisting the student’s attention with appreciating the exercise better.
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    Child Kidnapper
    (UMT.lahore, 2021-09) Zarah Asghar
    The trend of child kidnapping has been on a rise and unfortunately, we haven’t seen a decline in the past and we statistically we don’t expect a decline in the near future too. Electronic, print, and social media are bombarded by the news of innocent children getting abducted and being exploited sexually or cutting their limbs off so they can be used as beggars on the street. Although the Punjab Government has taken Somoto notice of the rise in kidnappings and has planned to implement preventative measures all over the province and it is setting up programs for spreading awareness among the masses, I believe I can further help this noble cause by using my skills as a graphic designer. The study of this game will be representing the awareness of “good” and “bad” touch. The game will provide a guild line before starting so that the children playing it can learn the difference between “good and bad touch”. The game consists of a kidnapper that will be chasing “Sara the Runner” who is a mere child. Sara will have to dodge several different hurdles while trying to escape the wrath of the abductor, I have implemented a reward mechanism in the game, dodging the hurdles successfully will reward the children’s brains and hence keep them interested and locked in to learn more about this topic. Sara The Runner will be also collecting power-ups to save herself.
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    ANDROID HUB
    (UMT.lahore, 2021) Hashim Ali Khan
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    “The Other Side”
    (UMT.lahore, 2021-10-21) M Haris Ijaz
    I have 2 half of my thesis 1st 1 would to introduce my Design studio in front of you people I want to launch design studio who’s going to make new design aesthetics in the peoples. I want my studio to standout due to stop conceptually problem solving method and make design in colours in which we don’t expect. I would like to target mostly small business owners and those peoples who hesitate to go to studios and use their services for branding. To give representing face to my design studio I choose awareness campaign and I name it the other side.in this awareness campaign I just want peoples to know what they are getting against what they see apparently. There is huge marketing campaign of the products we use in our daily life.
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    Branding of a game development studio
    (UMT.lahore, 2021-09) Osama Al Rehman
    The game market is rapidly growing business due to technological advancements and has created games popular. The advancement of modern technology has created and expanded the market for video games both in terms of geography and demographics and has drawn many more players and made it more powerful for your rivals. Companies from the business sector require a professionalization of their marketing strategies and company strategies more adaptable and swift manner than in the past to stay in the game. A crowded market that has hundreds of thousands of products being released every year poses difficulties for the actors to be understood. The aim of the dissertation was to examine small-scale startups' brand identity during its initial phase in the game industry in order to help the strategic direction of their brand in order to increase their competitive edge within a competitive market. The thesis adopted the business branding strategy to modernize the game development division for startups and has examined the elements driven by brand in a startup setting which is why the framework is being applied to corporations where the businesses are large and well-known. Research suggests that corporate branding can be more flexible for startups and is not affected by organization size. The findings confirm the early signs of brand identity and uncovered connections with competence, value proposition expression and personality, and relationships and civilization and relationship, which examine the connection between elements of the brand's identity and the heart of its brand. The distinctive findings that they reveal the signs of social engagement as well as a fan centered vision of business, and that the majority was a "community prior to all else" strategy and was motivated by the desire to offer value to its customers rather than successful in achieving value to them. A conceptual model for Startups during the initial period of Videogame sector was developed in response to the results of the research that may be adopted as early as a start-up company's Procedure and Supply guidance and help for its future manufacturing identity to tackle the issue of discoverability.
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    “Dive into the History of Pakistan”
    (UMT.lahore, 2021) Syeda Kainat Fatima
    This study is aimed to determine that interactive history e-books positively correlate with the learning skills of children aged 5 to 10 by enhancing their focus and learning capabilities. It is necessary for a kid to have knowledge of the history of one‟s country and through interactive e books a kid doesn‟t get bored and enjoy learning. This study shows that interactive e-books develop a positive, interesting and friendly relation with the kid and makes the study fun and easy. Hence, interactive history e-books can be used effectively to improve children' social skills.
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    A Short Animated Film on Climate Change Awareness “FADING HOME”
    (UMT.lahore, 2021) MUHAMMAD FAIZAN
    To us humans, the only home that we know of is planet earth, Our only home. The whole system of the earth and its survival depends on the its balance between all the species and environments. The climate of earth is changing right from the beginning and mass extensions had happened in the past but they were slow processes and mostly weren’t because of humans, but now the climate is changing rapidly and the speed with which it is happening is concerning and species are going extent with each passing day and floods, droughts and extreme weathers are the new normal and the main cause of climate change are the greenhouse gases like Co2, methane etc. with the increase in use of fossil fuels and cars emissions we are releasing the carbon in the atmosphere and thus the sun rays get stuck in those gases which creates the greenhouse effect and that’s how the global warming is happening. Plants and seas absorb carbon dioxide but now with deforestation they are not observing enough and with the plastic pollution the water in the seas are more acidic and thus they can’t absorb enough co2. Aquatic animals are dying.
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    Promotional Campaign of Design Studio Artisanos
    (UMT.lahore, 2021-09) Muhammad Usama Latif
    Freelancing means working independently rather than specifically be employed by someone else, or so they thought. Freelancers are self-employed also known as basically independent contractors. Freelancing really is so much very common now a days, which is quite significant. Some of the most basically common kind of free lancing website consists of Fiver, Freelancer, and Guru.com and Up work where in some websites we really have to kind of send proposal to clients and in other clients approaches to freelancers themselves. However theses websites are really good but they have some problems like withdrawals issues and un ranking of very your gigs So this campaign is based on creating a new Freelancing website in which all the cons of these website will generally be covered and the website will based in Pakistan introducing new methods of transactions which will be easy for users and the kind of main focus for this website is particularly independent job for people living in rural areas where there basically is no kind of such platform where they can definitely go for work so because of this they can work remotely with convenience
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    Ahmad Glass Industry
    (UMT.lahore, 2021-09) MOMINA QADEER
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    Wonder Weddings Packaging Wedding Packaging Online Business
    (UMT.lahore, 2021) SAHAR JAVED
    I'm providing wedding packaging online services by Facebook page or Instagram. I will provide to my customers high quality packaging with affordable prices that are exquisite one of a kind pieces These eco-friendly packaging are perfect for giving your wedding guests and goodies on your big day, with lots of design, all packaging of wedding are now available .My aim of this project is to provide packaging for creative individuals’ time saving benefits. Therefore, we offer a host packages and services to the need of each couple. We want every detail of their event to be both a pleasurable and a memorable experience I will provide to my customers high quality packaging with traditional look. It exhibits benefit segmentation as it provides quality and exclusive design and situational/occasional presents as it target occasions like weddings anniversaries and similar events. These are perfect for giving wedding guests and goodies on your big day, with lots of design.
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    KHIDMAT-E- KHALQ FOUNDATION
    (UMT.lahore, 2021) MH. Bilal Khan
    Hunger and poverty is growing day by day and the situation becoming more complex. The ones who is the lack of basic necessities of life and cannot meet their needs by their own. The fact is that due unemployment; people are facing the hunger badly. The purpose of this study was to give plat form to donors and needy persons so that they can take benefit from mobile application. Nowadays Mobile phone application is increasing in their value to a great extent. The application is designed for those people who want to donate the money, food, clothes, blood and other stuff.
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    ILLUSTRATED AND INTERACTIVE BOOK “A CITY IN MY DAYDREAMS”
    (UMT.lahore, 2021-10) HIBA NAJAM HASHMI
    “A city in my daydreams” is an interactive illustration-based book, mainly designed to encourage daydreamers and creative-minded people who love to stay in their fantasy world. This interactive book engages daydreamers in creative activities and motivational quotes encourage them to perform well and express their creative talents to the world. The book involves the city culture and how a city in daydreams can be a different place to spend a whole life and at the same time, it can be unique because no one else can think the same. Thoughts and visions can be different but the reality remains the same. This document creates an awareness among people who like to daydream in their lives. It illustrates how daydreams offer accounts for creativity, insights of wisdom, and sometimes the solutions to problems that the person had not considered in his conscious state. In this document, a detailed execution process is discussed. It includes a full book design document with all illustrations and quotes. All kinds of progress work like rough and neat sketches, storyboards, book covers, is discussed.
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    RPG luck based Board game “Arcane Gem”
    (UMT.lahore, 2021-09) Rabia Idrees
    Arcane Gem is a Luck based, RPG ( role-playing) driven table top game, with fast paced game play as compared to other rpg games. The beginning of the study covers the relevance of board games in the current times and how board game design works, establishing a few guidelines and rules for the game being designed. It then dives into the world building elements. The fantasy elements of the game with the visual inspiration from the sub continental region. Henceforward, the game design and development is discussed. The development process, the execution process, and the complete game design, from its base visuals to the completed work. It also documents the game mechanics and rules in detail and how the rules were established and changed in accordance with the play tests. Then a brief discussion about the world lore and character background is discussed with their attributes and visuals, and an analysis of the market. The study then ends with the conclusion of the product.
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    ANIMAL ABUSE IN PAKISTAN
    (UMT.lahore, 2021) Faiz Hassan
    My study explains the topic of animal abuse briefly. I discuss animal cruelty in general, animal cruelty in Pakistan, history of animal cruelty, various forms of animal cruelty, the causes of animal cruelty and I also discuss how to prevent animal cruelty by taking material from various issues. In my study as a designer art worker I use my creative approach to promote awareness of animal abuse. I have created games, a newsletter and tea shirts for my awareness campaign related to animal abuse awareness. The game I created has four players that are similar to my storybook. I created this game with wooden objects has ways where there are a lot of blocks that insert pictures. These images create love for animals and raise awareness of animal abuse. The game is very similar to the ludo game. Two sticks are used to play the game. I created the rules for playing this game in a simple and fun way. I created this game because in our working community these types of games are very popular. So it is my strategy to get the popularity of the game so at least unknowingly by playing the game animal love can be developed. Similarly in the storybook I created four different characters each representing a different type of human behavior in relation to the animals each character has his or her own story. Some of the characters play a good role and some of the characters are bad. Each character tells their different story to understand more about animal abuse in a creative way.
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    VIOLENCE AGAINST WOMEN
    (UMT.lahore, 2021) ABDULLAH QASIM
    Beyond the Veil of Suffering: Unraveling Dowry Death Through the Lens of Photography This captivating thesis delves into the haunting reality of violence against women in Pakistan, honing in on the chilling specter of dowry-related violence and its tragic consequences. Embracing the evocative medium of photography as a storytelling tool, this research seeks to illuminate the harrowing journey of victims and their families, painting a vivid portrait of the hidden anguish endured behind closed doors. This report encourages the reader to have a wide perspective on thing, how art can be molded and use as a tool to raise awareness on psychological and social context of women and violence in terms of Pakistan.
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    CREATIVE MINDS
    (UMT.lahore, 2021-09-16) Fatima Aziz
    We live in a world where technology has entered nearly into every aspect of our lives. From the moment we are born, we are surrounded by technology. It is present in our homes, offices, and educational institutes; incorporating itself into our: daily routine, entertainment and education. Due to the breakneck speed at which technology is evolving, there has been a paucity of research completed in regards to the advantages and disadvantages of interactive eBooks rather than having physical copies in your hands. A creative individual cannot have the same experience with an interactive eBook than he can have with a book in his hands. A creative individual cannot enhance his skills by just reading –he must put into practice what he has read in order to maximize his knowledge and understanding and to realize his full potential in exploring his talents. Simply reading does not offer the full spectrum of learning.