Repository logo
  • English
  • Català
  • Čeština
  • Deutsch
  • Español
  • Français
  • Gàidhlig
  • Italiano
  • Latviešu
  • Magyar
  • Nederlands
  • Polski
  • Português
  • Português do Brasil
  • Suomi
  • Svenska
  • Türkçe
  • Tiếng Việt
  • Қазақ
  • বাংলা
  • हिंदी
  • Ελληνικά
  • Yкраї́нська
  • Log In
    New user? Click here to register.Have you forgotten your password?
Repository logo
  • Communities & Collections
  • All of DSpace
  • English
  • Català
  • Čeština
  • Deutsch
  • Español
  • Français
  • Gàidhlig
  • Italiano
  • Latviešu
  • Magyar
  • Nederlands
  • Polski
  • Português
  • Português do Brasil
  • Suomi
  • Svenska
  • Türkçe
  • Tiếng Việt
  • Қазақ
  • বাংলা
  • हिंदी
  • Ελληνικά
  • Yкраї́нська
  • Log In
    New user? Click here to register.Have you forgotten your password?
  1. Home
  2. Browse by Author

Browsing by Author "Noor Ul Ain"

Now showing 1 - 3 of 3
Results Per Page
Sort Options
  • Loading...
    Thumbnail Image
    Item
    Investigating the impact of gamification on teaching english vocabulary to undergraduate students in lahore
    (UMT Lahore, 2024) Noor Ul Ain
    This thesis examines how gamification affects English vocabulary training for undergraduate students in Lahore. Gamification, or the integration of gaming elements into non-gaming environments, has gained popularity as a practical method to boost student engagement and motivation in a range of educational contexts. By offering opportunities for active engagement and immersion, gamification produces an exciting and engaging learning environment when applied to the study of languages. An experimental group that was exposed to gamification was compared to a control group that received instruction via traditional methods in the study's mixed method, including quasi-experimental design. The objectives of this study are to evaluate students' performance in vocabulary acquisition as well as to ascertain the impact of gamification on vocabulary learning, retention, and overall language proficiency. The Dual Code Learning Theory is also used in the study, along with taking cultural considerations into account, to further explain how gamification impacts language learning outcomes. Teachers’ feedback, results from the pre- and post-tests, and demographic information were all employed in the data collection procedure. Both descriptive and inferential statistical techniques were used to analyze the data. The results demonstrate that the experimental group demonstrated higher levels of vocabulary development when compared to the control group. The gamified approach also enhanced vocabulary learning and retention, enhancing the students' overall language proficiency. The study's theoretical conclusions confirm that utilizing games (i.e., Scrabble, Word Bingo, Word Jumble, Vocabulary Charades and Vocabulary Memory) to learn a foreign language is effective and are consistent with active learning theories. It also emphasizes the importance of developing gamified learning settings that are accepting of diverse cultures as well as the requirement for motivation and involvement in language learning. The research suggests practically integrating gamification with language education methodologies in order to produce distinctive and fascinating learning vii experiences. The thesis concludes with recommendations for the direction that the field of gamification might take going forward, particularly in terms of researching its long-term impacts, contrasting and comparing various gamification techniques, and examining its effectiveness across a spectrum of language skill levels. The study also recommends incorporating multimodal learning, accounting for cultural aspects, and looking into gamification for specific vocabulary domains and other language skills. The results of this study will be very instructive for language learning educators and policymakers who are looking for fresh approaches to enhance their students' vocabulary acquisition and language skills at the undergraduate level.
  • No Thumbnail Available
    Item
    Psychological wellbeing of Transgender in Lahore.
    (UMT.Lahore, 2021) Noor Ul Ain
  • Loading...
    Thumbnail Image
    Item
    The representation of women on pakistani mass media: an analysis of feminine roles in aurat march and its socio cultural impacts
    (UMT.Lahore, 2021) Noor Ul Ain
    This research examines the role of Pakistani mass media in the representation of women. The study aims to identify the media as the reason for constructing a new feminine identity that leads to the initiation of women marches in Pakistan. Besides, this paper tends to recognize how these marches influence the cultural and traditional values of Pakistan as well as the religious values. This paper begins with the introduction, which covers further sub-categories including the background of the study along with its purpose and objective. The primary goal is to highlight the role of mass media in shaping people’s minds and leading towards the modification of their mentality. This paper can be used as an example to examine how media is being influential in bringing transformation individually, culturally, and socially. This paper has adopted the theory of objectification by Roberts and Fredrickson to prove the hypothesis used in this paper. Besides, the foremost tool to collect the data is the survey which has been distributed online to several female individuals of different age groups and classes. The data has been collected through qualitative methodology by taking the opinions of different people and interpreting their notions regarding the main topic of the research. After collecting the data, the whole data has been analyzed to carry out the precise results. Eventually, the researcher has talked over the final results and discussions in which that answers the fundamental research questions through the support of collected data and implemented theories. It has been found that media plays a vital role in depicting women that resulted in the initiating of women marches in Pakistan. Besides, it has also been discovered that the objectification of women by the media impacts substantially on Pakistani cultural and traditional ethics. In the end, the whole research has been concluded, and the researcher has also provided some suggestions about how the resulting situations can be improved by remaining in a particular context.

DSpace software copyright © 2002-2026 LYRASIS

  • Cookie settings
  • Privacy policy
  • End User Agreement
  • Send Feedback