Anti-Zombies

dc.contributor.authorAbdul Wahab Saleem, Rohail Arshad and Bilal Shafiq
dc.date.accessioned2025-10-13T15:38:14Z
dc.date.available2025-10-13T15:38:14Z
dc.date.issued2019
dc.description.abstractAugmented reality recreations have the ability to broaden virtual gaming into true situations with genuine individuals. This project depicts the AR-Zombie diversion created with the point of contemplating and creating portable increased reality applications, explicitly for tablets, utilizing face acknowledgment collaboration procedures. The objective of the AR-Zombie player is to murder zombies that are recognized through the showcase of the gadget. Rather than utilizing markers as a mean of following the zombies, this diversion joins a facial acknowledgment framework, which will upgrade the client encounter by enhancing the communication of players with this present reality. As the player moves around nature, the amusement will show virtual zombies on the screen if the identified countenances are perceived as having a place with the class of the zombies. AR-Zombie was tried with clients to assess the communication recommendations and its parts were assessed in regards to the execution to guarantee superior gaming knowledge.
dc.identifier.urihttps://escholar.umt.edu.pk/handle/123456789/8899
dc.language.isoen
dc.publisherUMT, Lahore
dc.titleAnti-Zombies
dc.title.alternativeZombie Killer
dc.typeThesis
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