Image processing using deep learning

Loading...
Thumbnail Image
Date
2020
Journal Title
Journal ISSN
Volume Title
Publisher
UMT.Lahore
Abstract
Entertainment industry is the most emerging and promising field of the time in which competition is increasing with every day. Kid’s content of entertainment covers a sufficient part of industry’s revenue. Different kinds of cartoons and animated shapes are the basic need of kid’s content to capture their attention for every new cartoon series. A professional artist is required in order to make new cartoons which is time consuming and quite expensive. To tackle the aforementioned problem we are presenting an artificial intelligence based solution to generate different types of cartoon without involvement of man force, which is challenging and valuable in computer graphics and computer vision. Recent research showed that GAN (Generative Adversarial Network) produces the cartoon with highly visual fidelity and have achieved great success. GAN based methodology provide automatic cartoon generation. The deep generative networks have exhibited a remarkable capability in cartoon generation. An approach for GAN’s Latent vector optimization to generate more realistic cartoons is introduced in this research. The dataset used for this research has been taken from kaggle to train our model of GAN as it requires a lot of data to learn. Moreover, an adversarial learning technique is presented to simultaneously to train a generator and parallel discriminators, The evaluation of objective of proposed method demonstrate the following results proposed framework produced more realistic results by comparing the state-of-art and ground truth.
Description
Keywords
Citation
Collections