Game based waste management system

dc.contributor.authorMUHAMMAD SHAHZAIB SABEEH, ALEENA MEHMOOD, IRSA MEHBOOB and NEELAM BIBI
dc.date.accessioned2025-10-17T11:40:50Z
dc.date.available2025-10-17T11:40:50Z
dc.date.issued2024
dc.description.abstractRapidly increasing levels of waste management worldwide need more effective approaches to environmental protection and people’s involvement. This follows a systematic review to understand how game based interventions are designed, implemented and how they work on issues of waste management with regards to users’ behaviour change and knowledge. Thus, this study aimed to identify the methodologies, the target population, and the outcome of game-based approaches to waste management education published between 2010 and 2023. The analysis revealed the following features distinguishing effective multifaceted interventions: First, it should be noted that effective gamification implies the use of activity and presence in them of such components as role-playing or simulating for better users’ engagement and studying effects. Second, the ‘Patients and Public’ strategy focuses on offering interventions to specific populations like students and community people. Third, it is the actual reinforcement of the theoretical knowledge with incentives, which appear as actual rewards or competition, and they improve the impact of such games for sustainable WM practices. In line with the analysed studies, it can be stated that game-based interventions can enhance the knowledge, attitudes, and behaviours in subject matters in relation to waste management. It also became clearly seen that participants in these studies were made aware about the aspects of the wastes being produced, its reduction, recycling, and disposal. However, these interventions were associated with practice behaviours in the long-term, which form more sustainable practices in the community. Nevertheless, the review also indicates several that involves the lack of inter professional cooperation in the creation of games, and the lack of longitudinal research used to determine the effects of such interventions. In conclusion, the use of games in managing wastes can be deemed as a multifaceted positive tool in increasing people’s environmental literacy and fostering more responsible behaviours. Effectiveness of producing and distributing this sort of game needs more attention in future research by concentrating on the area of the game design, and extending the population base
dc.identifier.urihttps://escholar.umt.edu.pk/handle/123456789/9159
dc.language.isoen
dc.publisherUMT, Lahore
dc.titleGame based waste management system
dc.typeThesis
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