Personalization and gamification based first aid training
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Date
2025
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Publisher
UMT Lahore
Abstract
The growth in interest has shown great promise in game-based learning, with particular potential found for first aid training. This study illustrates the potential of gamification to address several identified limitations of traditional methods of first aid training. The present study aimed at the design, implementation, and evaluation of a gamified first aid training system using the First Aid Serious Game Design Model (FASGDM) to enhance
user motivation, knowledge retention, and practical application of first aid techniques. The iterative design process was integrated with feedback from experts in the refinement of low and high-fidelity prototypes to ensure usability, accuracy, and contextual relevance with an IRR coefficient of 90% which confirmed the effectiveness and reliability of the gamified system. A quasi-experimental study conducted with 40 students, divided into a control group (n=20) who received traditional lessons and an experimental group (n=20) trained using the gamified prototype. Pre-test results showed equal performance in both groups, while post-test results revealed significant improvement in the experimental group's performance, which was confirmed through statistical analysis t=−23.77, df=24, p<0.05. The gamified approach resulted in higher engagement, improved knowledge retention, and greater confidence in applying first aid skills in real-life scenarios.