Locovox game engine

dc.contributor.authorFazal Ur Rehman
dc.contributor.authorHasan Mukhtar
dc.contributor.authorQasim Ali
dc.date.accessioned2014-11-28T16:15:51Z
dc.date.available2014-11-28T16:15:51Z
dc.date.issued2014
dc.description.abstractThe main purpose of this project is to be able to create a two dimensional role playing game engine which enables a user to quickly and easily create, save, distribute and play games which they have created. Our emphasis was placed on being able to do this using a small set of powerful tools. A game is able to be made through the creation and customization of maps and events that the in game character (the sprite) can interact with. Once a game has been made, it can also be played using the software. The created game is able to be saved as a single .game file that can be reloaded back into the project for playing or further editing. For our project, similar already available tools were analyzed and followed to identify their key features and to ensure that ourgame engine had a unique selling point. The development methodology chosen was used to reduce the risk, should the project not be fully completed on time and to be adaptive to unforeseen changes.en_US
dc.identifier.urihttps://escholar.umt.edu.pk/handle/123456789/1355
dc.language.isoenen_US
dc.publisherUniversity of Management and Technologyen_US
dc.subjectBS Thesisen_US
dc.subjectComputer Scienceen_US
dc.titleLocovox game engineen_US
dc.titleLocovox game engineen_us
dc.typeThesisen_US
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