Qasim Ali2019-02-262019-02-262018https://escholar.umt.edu.pk/handle/123456789/3679Dr. Adnan AbidAbstract In universities, student's registers in many courses and they have to submit assignments, quizzes and work on subject projects. They find all these tasks old fashioned and don't entirely corporate and adequately engage with the course materials. Therefore, students don't get good grades. Secondly, students can't get feedback on their work on time, and they become confused either they are on the right path or not and they don't get the chance to check their progress at any time. This study aimed to gamify course content in such a way that student motivates and participate in classroom activities and manage their time and give them quick feedback and progress report. This research generates a gamification toolbox by blending course outline, project-centric approach, and gamification techniques by developing an online web portal and badges, leaderboard, SMS and web notifications are its main features. This study took two model classes into its observations and performed a series of test on the data. Student t-test shows the level performed better where gamification toolbox was applied. Correlation between project deliverable and questions in exams related to same domain show a strong relationship in the class where gamification of this research was involved.enweb portal and badges, leaderboard, gamification toolboxMScIncreasing Students Involvement by Gamification in Assessment EvaluationIncreasing students involvement by gamification in assessment evaluationThesis